^-- Back Up

the game takes place in a single inn building, a much smaller scene of a true game, of generic fantasy bent. focuses on what it would mean to be a character in a world that is not finished, and to exist in a narrative in general, perhaps

the bearer of teeth (the focus)

scenes

slowly dawns on her that no one acknowledges the teeth thing, gets madder and madder about it til she threatens to bite someone, and everyone just patiently waits for her to finish. like "yeah. we know. stop making a scene." this is thematics and good writing because:

  1. non literal for the most part. like everyone else is nearly incapable of noticing the nature of the world, but she feels like they're all just very agreeable to the narrative
  2. for the teeth thing it stems from all the dialog not being written with the character designs in mind at all. to make her more scared about being a placeholder or in the wrong place or something

the bearer of robe (the fixture)

scenes

the focus tries to convince the fixture to not leave, potentially gets him to stay for a drink. once he's in, grills him about wierd stuff she's noticed, but he's excessively dismissive, should be ideally beyond what seems in-character

the bearer of it (the hero)

moonkid (the sprite)

gatrel (the knight)